Wednesday, 8 February 2017

Shot types

Here are the shot types we will be using for the opening, we will use these to develop the storyboard.

The opening shot is a close-up shot looking down on a characters face in a storm

New camera at medium shot goes from looking down on her to looking up as she clumsily stands (as if dizzy)

Titles will grow from the undergrowth within shots; this will be digitally created.


The camera zooms out from a bird's-eye view shot, showing the character in by lying
still in the dirt. The camera stops moving and the character starts shuffling as if wakening.

A medium shot goes from looking down on the character to looking up as character clumsily stands (as if dizzy).

Weather starts to resolve as a handheld medium-long shot shows the character stumble/walk.

An extreme close-up shot shows the protagonists mucky face as she stumbles.

The camera is handheld and clumsy at the start of the following shot, however becomes more steady as the characters walk does.-

A medium-long shot follows the character walking.

From behind a rock an extreme long shot show the second character -Phex appear

A medium shot follows, showing the protagonist from behind in the background walking and the Phex zigzagging behind, this shot is a tracking shot.

An extreme close up shot shows the face of Abor.

A medium shot shows Abor enter the frame in an animal like manner


A close-up shot shows a face (of Zosil) erupts from a near stream, gasping for air.

A medium birds-eye view shot shows Zosil clamber out of the stream.

A medium shot following the characters shows Zosil walk alongside the protagonist.
The protagonist is centre and leading the other characters.
The camera cranes up to show the group of characters stood overlooking a valley.

The title fades into shot. 


 
 

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